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Links

Here is my ORCID address: https://orcid.org/0000-0002-8181-9338

Here is the link to my master's thesis document, Art Education and Televisual Experience:

https://nscad.cairnrepo.org/islandora/object/nscad%3A11087

My Research Areas

Because I have passed several academic and professional periods in my life, and due to my interests in both pedagogical and professional approaches to media arts, culture, and communications, I categorize my intellectual interests into three platforms:

a.) Aesthetic and Artistic Explorations, including art history, visual culture, dramatic arts, visual literacy, and the philosophy of arts.

b.) Fundamental Studies in Humanities, including cultural studies, communication, media studies, and interconnectedness of art, media and social concerns, and

c.) Technical Approaches to Media Production, including videography, cinematography, EFP multi-camera production, motion graphics, 3D arts, and pedagogical design in how to present those techniques according to the learners’ demands.

As a result, I may scholarly argue about some academic fields that may be set into one of these categories. Accordingly, I continuously develop my research and studies in the fields in which I express my interest.

Ongoing Research Projects

A Journey from In-class Life to the Virtual World

During the COVID-19 pandemic, In my class, I presented a twelve-step plan for enhancing the intervention of visual arts in the creation of online delivery. In my plan, I extensively explored the pedagogical potential of visualizing online delivery corresponding to the course content. I titled my plan “A Journey from In-class Life to the Virtual World.” Soon, I will try to publish a corresponding article.

 

The Aesthetic of Convergence Media

In this research, I discuss the aesthetic of televisuality in the convergence media era. I indicated different media platforms, to survive, attempt to rely on their specific visual attributes. Television, for example, relies on studio-based multicamera production. Such dependency on medium-based visual attributes may have its pros and cons; however, the phenomenon of convergence media, to keep the inherent notion of media diversity has no choice other than accepting medium-based visual identities. In this research project, I explore the conditions of obtaining such medium-based visual identities.

 

Studio-based Multicamera Production and Mass Culture 
Television, especially since the 1970s presented its massive technological development known as multicamera production. EFP has been recognized with numerous names and features. Such methods of production immediately brought significant visual perceptions to the public culture. Multicamera production, although a particular production method for television, in the convergence era significantly influences web-based visual platforms. This research particularly explores the contribution of EFP methods and technologies to the development of visual culture. 

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Web-based Engagement with Visual Arts 
Community-based engagement with visual arts may enhance the visual sensitivity and expertise of media producers. In an independent research project, In this research project, I defined Web-based Engagement with Visual Arts as a form of community art in this regard. 

 

Three Spinning Wheels: Cinema 4D Lite. March 2019. Media Lab. The University of New Brunswick. Fredericton, NB

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